USteamVRInputDeviceFunctionLibrary::GetPoseSource

Check whether we are using a skeleton pose or the raw controller pose for the orientation and position of the motion controller

Windows
MacOS
Linux

References

Module

SteamVRInputDevice

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRInputDeviceFunctionLibrary.h

Include

#include "SteamVRInputDeviceFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Private/SteamVRInputDeviceFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SteamVR Input")
static void GetPoseSource
(
    bool & bUsingSkeletonPose
)

Remarks

Check whether we are using a skeleton pose or the raw controller pose for the orientation and position of the motion controller

Parameters

Parameter

Description

bUseSkeletonPose

Whether or not we are using the skeleton pose instead of the controller raw pose

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