USteamVRInputDeviceFunctionLibrary::GetSteamVR_HandPoseRelativeToNow

Returns the data for the hand transform at any point in time from current time, given a relative number of seconds

Windows
MacOS
Linux

References

Module

SteamVRInputDevice

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRInputDeviceFunctionLibrary.h

Include

#include "SteamVRInputDeviceFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Private/SteamVRInputDeviceFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SteamVR Input")
static bool GetSteamVR_HandPoseRelativeToNow
(
    FVector & Position,
    FRotator & Orientation,
    ESteamVRHand Hand,
    float PredictedSecondsFromNow
)

Remarks

Returns the data for the hand transform at any point in time from current time, given a relative number of seconds

Returns

bool - Whether or not the call was succesful

Parameters

Parameter

Description

Hand

The hand that we're going to retrieve the transform for

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