USteamVRInputDeviceFunctionLibrary::SetPoseSource

Set whether to use skeleton pose or the raw controller pose for the orientation and position of the motion controller

Windows
MacOS
Linux

References

Module

SteamVRInputDevice

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRInputDeviceFunctionLibrary.h

Include

#include "SteamVRInputDeviceFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Private/SteamVRInputDeviceFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SteamVR Input")
static void SetPoseSource
(
    bool bUseSkeletonPose
)

Remarks

Set whether to use skeleton pose or the raw controller pose for the orientation and position of the motion controller

Parameters

Parameter

Description

bUseSkeletonPose

Whether or not to use the skeleton pose instead of the controller raw pose

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