| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRTrackingRefComponent.h |
Include |
#include "SteamVRTrackingRefComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Custom), Meta=(BlueprintSpawnableComponent))
class USteamVRTrackingReferences : public UActorComponent
Name | Description | ||
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|
float |
ActiveDevicePollFrequency |
Scale to apply to the tracking reference mesh |
|
OnTrackedDeviceActivated |
Blueprint event - When a new active device is recognized |
|
|
OnTrackedDeviceDeactivated |
When an active device gets deactivated |
|
|
TrackingReferences |
Currently displayed Tracking References in-world |
|
|
TrackingReferenceScale |
Scale to apply to the tracking reference mesh |
Name | Description | |
---|---|---|
|
USteamVRTrackingReferences() |
Name | Description | ||
---|---|---|---|
|
FindTrackedDevice ( |
||
|
GetDeviceClass ( |
||
|
HideTrackingReferences() |
Remove Tracking References in-world |
|
|
ShowTrackingReferences ( |
Display Tracking References in-world |
Name | Description | ||
---|---|---|---|
|
BeginPlay() |
Begins Play for the component. |
|
|
TickComponent ( |
Function called every frame on this ActorComponent. |