UStylusInputSubsystem

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MacOS
Linux

Inheritance Hierarchy

References

Module

StylusInput

Header

/Engine/Plugins/Editor/StylusInput/Source/StylusInput/Public/IStylusInputModule.h

Include

#include "IStylusInputModule.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UStylusInputSubsystem :
    public UEditorSubsystem,
    public FTickableEditorObject

Functions

Name Description

Public function

void

 

AddMessageHandler

(
    IStylusMessageHandler& MessageHand...
)

Add a message handler to receive messages from the stylus.

Public function Const

const IStylu...

 

GetInputDevice

(
    int32 Index
)

Retrieve the input device that is at the given index, or nullptr if not found.

Public function Const

int32

 

NumInputDevices()

Return the number of active input devices.

Public function

void

 

RemoveMessageHandler

(
    IStylusMessageHandler& MessageHand...
)

Remove a previously registered message handler.

Overridden from USubsystem

Name Description

Public function Virtual

void

 

Deinitialize()

Implement this for deinitialization of instances of the system

Public function Virtual

void

 

Initialize

(
    FSubsystemCollectionBase& Collecti...
)

UEditorSubsystem implementation.

Overridden from FTickableObjectBase

Name Description

Public function Virtual Const

TStatId

 

GetStatId()

Return the stat id to use for this tickable

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

FTickableEditorObject implementation.

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