| UObjectBase
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Module |
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Header |
/Engine/Plugins/Editor/StylusInput/Source/StylusInput/Public/IStylusInputModule.h |
Include |
#include "IStylusInputModule.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UStylusInputSubsystem :
public UEditorSubsystem,
public FTickableEditorObject
Name | Description | ||
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AddMessageHandler ( |
Add a message handler to receive messages from the stylus. |
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const IStylu... |
GetInputDevice ( |
Retrieve the input device that is at the given index, or nullptr if not found. |
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NumInputDevices() |
Return the number of active input devices. |
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RemoveMessageHandler ( |
Remove a previously registered message handler. |
Name | Description | ||
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Deinitialize() |
Implement this for deinitialization of instances of the system |
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Initialize ( |
UEditorSubsystem implementation. |
Name | Description | ||
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GetStatId() |
Return the stat id to use for this tickable |
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Tick ( |
FTickableEditorObject implementation. |