FFlexiverbSettings

Windows
MacOS
Linux

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/Flexiverb.h

Include

#include "Flexiverb.h"

Syntax

struct FFlexiverbSettings

Variables

Name Description

Public variable

float

 

Complexity

The higher the complexity value, the higher the computational and memory requirements.

Public variable

float

 

DecayTime

An approximation of the time, in seconds, the reverb should take to decay to -60 dB.

Public variable

float

 

PreDelay

The amount, in milliseconds, of delay before the reverberation effect begins.

Public variable

float

 

RoomDampening

Frequency, in HZ. All frequencies above this value are attenuated.

Constructors

Name Description

Public function

FFlexiverbSettings()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss