FSourceEffectDynamicsProcessorSettings

Windows
MacOS
Linux

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectDynamicsProcessor.h

Include

#include "SourceEffects/SourceEffectDynamicsProcessor.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSourceEffectDynamicsProcessorSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

AttackTimeMsec

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

uint32: 1

 

bAnalogMode

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

uint32: 1

 

bStereoLinked

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

ESourceEffectDy...

 

DynamicsProcessorType

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

InputGainDb

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

KneeBandwidthDb

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

LookAheadMsec

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

OutputGainDb

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

ESourceEffectDy...

 

PeakMode

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Ratio

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

ReleaseTimeMsec

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

ThresholdDb

Constructors

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