[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="SourceEffect|Preset")
ESourceEffectFilterType FilterType
The type of filter to use.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="SourceEffect|Preset")
ESourceEffectFilterType FilterType
The type of filter to use.