FSourceEffectSimpleDelaySettings

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MacOS
Linux

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectSimpleDelay.h

Include

#include "SourceEffects/SourceEffectSimpleDelay.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSourceEffectSimpleDelaySettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

uint32: 1

 

bDelayBasedOnDistance

Whether or not to delay the audio based on the distance to the listener or use manual delay.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

DelayAmount

Delay amount in seconds.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

DryAmount

Gain stage on dry (non-delayed signal)

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Feedback

Amount to feedback into the delay line (because why not)

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

SpeedOfSound

Speed of sound in meters per second when using distance-based delay.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

WetAmount

Gain stage on wet (delayed) signal.

Constructors

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