Module |
|
Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectSimpleDelay.h |
Include |
#include "SourceEffects/SourceEffectSimpleDelay.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSourceEffectSimpleDelaySettings
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bDelayBasedOnDistance |
Whether or not to delay the audio based on the distance to the listener or use manual delay. |
|
float |
DelayAmount |
Delay amount in seconds. |
|
float |
DryAmount |
Gain stage on dry (non-delayed signal) |
|
float |
Feedback |
Amount to feedback into the delay line (because why not) |
|
float |
SpeedOfSound |
Speed of sound in meters per second when using distance-based delay. |
|
float |
WetAmount |
Gain stage on wet (delayed) signal. |
Name | Description | |
---|---|---|
|
FSourceEffectSimpleDelaySettings() |