FSourceEffectStereoDelaySettings

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References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectStereoDelay.h

Include

#include "SourceEffects/SourceEffectStereoDelay.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSourceEffectStereoDelaySettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EStereoDelaySou...

 

DelayMode

What mode to set the stereo delay effect.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

DelayRatio

Delay spread for left and right channels. Allows left and right channels to have differential delay amounts. Useful for stereo channel decorrelation.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

DelayTimeMsec

The base amount of delay in the left and right channels of the delay line.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Feedback

The amount of audio to feedback into the delay line once the delay has been tapped.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

WetLevel

The amount of delay effect to mix with the dry input signal into the effect.

Constructors

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