FSourceEffectWaveShaperSettings

Windows
MacOS
Linux

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectWaveShaper.h

Include

#include "SourceEffects/SourceEffectWaveShaper.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSourceEffectWaveShaperSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Amount

The amount of wave shaping. 0.0 = no wave shaping.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

OutputGainDb

The amount of wave shaping. 0.0 = no wave shaping.

Constructors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss