| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectMidSideSpreader.h |
Include |
#include "SourceEffects/SourceEffectMidSideSpreader.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=AudioSourceEffect, Meta=(BlueprintSpawnableComponent))
class USourceEffectMidSideSpreaderPreset : public USoundEffectSourcePreset
======================================================================== USourceEffectMidSideSpreaderPreset This code exposes your preset settings and effect class to the editor. And allows for a handle to setting/updating effect settings dynamically.
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Settings |
The copy of the settings struct. |
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SettingsCopy |
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SettingsCritSect |
Name | Description | ||
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FSourceEffec... |
GetSettings() |
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SetSettings ( |
Change settings of your effect from blueprints. Will broadcast changes to active instances. |
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UpdateSettings ( |
Name | Description | ||
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CanFilter() |
Macro which declares and implements useful functions. |
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FSoundEffect... |
CreateNewEffect() |
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USoundEffect... |
CreateNewPreset ( |
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GetAssetActionName() |
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GetPresetColor() |
Allows you to customize the color of the preset in the editor. |
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UClass * |
GetSupportedClass() |
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HasAssetActions() |
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Init() |