USourceEffectMidSideSpreaderPreset

======================================================================== [USourceEffectMidSideSpreaderPreset](API\Plugins\Synthesis\SourceEffects\USourceEffectMidSideSpreaderPres-) This code exposes your preset settings and effect class to the editor.

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Inheritance Hierarchy

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectMidSideSpreader.h

Include

#include "SourceEffects/SourceEffectMidSideSpreader.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=AudioSourceEffect, Meta=(BlueprintSpawnableComponent))
class USourceEffectMidSideSpreaderPreset : public USoundEffectSourcePreset

Remarks

======================================================================== USourceEffectMidSideSpreaderPreset This code exposes your preset settings and effect class to the editor. And allows for a handle to setting/updating effect settings dynamically.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FSourceEffectMi...

 

Settings

The copy of the settings struct.

Public variable

FSourceEffectMi...

 

SettingsCopy

Public variable

FCriticalSectio...

 

SettingsCritSect

Functions

Name Description

Public function

FSourceEffec...

 

GetSettings()

Public function UFunction BlueprintCallable, Category

void

 

SetSettings

(
    const FSourceEffectMidSideSpreaderS...
)

Change settings of your effect from blueprints. Will broadcast changes to active instances.

Public function

void

 

UpdateSettings

(
    const FSourceEffectMidSideSpreaderS...
)

Overridden from USoundEffectPreset

Name Description

Public function Virtual Const

bool

 

CanFilter()

Macro which declares and implements useful functions.

Public function Virtual Const

FSoundEffect...

 

CreateNewEffect()

Public function Virtual Const

USoundEffect...

 

CreateNewPreset

(
    UObject* InParent,
    FName Name,
    EObjectFlags Flags
)

Public function Virtual Const

FText

 

GetAssetActionName()

Public function Virtual Const

FColor

 

GetPresetColor()

Allows you to customize the color of the preset in the editor.

Public function Virtual Const

UClass *

 

GetSupportedClass()

Public function Virtual Const

bool

 

HasAssetActions()

Public function Virtual

void

 

Init()

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