| FSoundEffectBase
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Module |
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Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectConvolutionReverb.h |
Include |
#include "SubmixEffects/SubmixEffectConvolutionReverb.h" |
class FSubmixEffectConvolutionReverb : public FSoundEffectSubmix
Audio render thread effect object.
Name | Description | |
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FSubmixEffectConvolutionReverb() |
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FSubmixEffectConvolutionReverb ( |
Construct a convolution object with an existing preset. |
Name | Description | |
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~FSubmixEffectConvolutionReverb() |
Name | Description | ||
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FConvolution... |
GetConvolutionAlgorithmInitData() |
Returns the data needed to build a convolution algorithm. |
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SetConvolutionAlgorithmIfCurrent ( |
Sets the convolution algorithm object used if the version data matches the most up-to-date version data tracked within this object. |
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UpdateConvolutionAlgorithm ( |
Call on the game thread in order to update the impulse response and hardware acceleration used in this submix effect. |
Name | Description | ||
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GetDesiredInputChannelCountOverride() |
We want to receive down-mixed submix audio to stereo input for the reverb effect. |
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Init ( |
Called on an audio effect at initialization on main thread before audio processing begins. |
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OnProcessAudio ( |
Process the input block of audio. Called on audio thread. |
Name | Description | ||
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OnPresetChanged() |
Called when an audio effect preset settings is changed. |
Name |
Description |
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FConvolutionAlgorithmInitData |
Data used to initialize the convolution algorithm. |
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FConvolutionGainEntry |
Gain entry into convolution matrix. |
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FVersionData |
Data used to track versions of current running convolution. |
Name |
Description |
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FConvolutionAlgorithmID |