[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Realtime)
TArray< FTapDelayInfo > Taps
Each tap's metadata.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Realtime)
TArray< FTapDelayInfo > Taps
Each tap's metadata.