[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Realtime,
Meta=(EditCondition="TapLineMode == ETapLineMode::Panning", ClampMin="-180.0", ClampMax="180.0"))
float PanInDegrees
When the Tap Line Mode is set to Panning, designates the angle at which the echo should be panned. -90 is left, 90 is right, and 180/-180 is directly behind the listener.