USubmixEffectConvolutionReverbPreset

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectConvolutionReverb.h

Include

#include "SubmixEffects/SubmixEffectConvolutionReverb.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class USubmixEffectConvolutionReverbPreset : public USoundEffectSubmixPreset

Variables

Name Description

Public variable UProperty Category, EditAnywhere, AdvancedDisplay BlueprintReadOnly

bool

 

bEnableHardwareAcceleration

Opt into hardware acceleration of the convolution reverb (if available)

Public variable UProperty Category, EditAnywhere, AdvancedDisplay BlueprintReadOnly

ESubmixEffectCo...

 

BlockSize

Set the internal block size.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite blueprintsetter

UAudioImpulseRe...

 

ImpulseResponse

The impulse response used for convolution.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite blueprintsetter

FSubmixEffectCo...

 

Settings

ConvolutionReverbPreset Preset Settings.

Constructors

Name Description

Public function

USubmixEffectConvolutionReverbPreset

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

BindToImpulseResponseObjectChange()

Binds to the UAudioImpulseRespont::OnObjectPropertyChanged delegate of the current ImpulseResponse.

Public function Const

FSubmixEffec...

 

GetSettings()

Public function

void

 

PostEditChangeImpulseProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property changes on teh ImpulseResponse object.

Public function UFunction BlueprintCallable, Category blueprintsetter

void

 

SetImpulseResponse

(
    UAudioImpulseResponse* InImpul...
)

Set the convolution reverb impulse response

Public function UFunction BlueprintCallable, Category

void

 

SetSettings

(
    const FSubmixEffectConvolutionRever...
)

Set the convolution reverb settings

Overridden from USoundEffectPreset

Name Description

Public function Virtual Const

bool

 

CanFilter()

Note: The SubmixEffect boilerplate macros could not be utilized here because the "CreateNewEffect" implementation differed from those available in the boilerplate macro.

Public function Virtual Const

FSoundEffect...

 

CreateNewEffect()

Public function Virtual Const

USoundEffect...

 

CreateNewPreset

(
    UObject* InParent,
    FName Name,
    EObjectFlags Flags
)

Public function Virtual Const

FText

 

GetAssetActionName()

Public function Virtual Const

UClass *

 

GetSupportedClass()

Public function Virtual Const

bool

 

HasAssetActions()

Public function Virtual

void

 

Init()

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Public function Virtual

void

 

PreEditChange

(
    FProperty* PropertyAboutToChan...
)

This is called when a property is about to be modified externally

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss