UGranularSynth::SetSoundWave

This will override the current sound wave if one is set, stop audio, and reload the new sound wave.

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Linux

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/SynthComponentGranulator.h

Include

#include "SynthComponents/SynthComponentGranulator.h"

Source

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/SynthComponentGranulator.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Synth|Components|Audio")
void SetSoundWave
(
    USoundWave * InSoundWave
)

Remarks

This will override the current sound wave if one is set, stop audio, and reload the new sound wave.

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