Module |
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Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/SynthComponentGranulator.h |
Include |
#include "SynthComponents/SynthComponentGranulator.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Synth, Meta=(BlueprintSpawnableComponent))
class UGranularSynth : public USynthComponent
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bIsLoaded |
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bIsLoading |
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bRegistered |
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GranularSynth |
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USoundWave *... |
GranulatedSoundWave |
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SoundWaveLoader |
No constructors are accessible with public or protected access.
No destructors are accessible with public or protected access.
Name | Description | ||
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float |
GetCurrentPlayheadTime() |
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float |
GetSampleDuration() |
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IsLoaded() |
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NoteOff ( |
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NoteOn ( |
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SetAttackTime ( |
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SetDecayTime ( |
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SetGrainDuration ( |
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SetGrainEnvelopeType ( |
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SetGrainPan ( |
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SetGrainPitch ( |
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SetGrainProbability ( |
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SetGrainsPerSecond ( |
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SetGrainVolume ( |
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SetPlaybackSpeed ( |
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SetPlayheadTime ( |
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SetReleaseTimeMsec ( |
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SetScrubMode ( |
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SetSoundWave ( |
This will override the current sound wave if one is set, stop audio, and reload the new sound wave. |
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SetSustainGain ( |