UAudioImpulseResponseFactory

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

UAudioImpulseResponseFactory

References

Module

SynthesisEditor

Header

/Engine/Plugins/Runtime/Synthesis/Source/SynthesisEditor/Classes/AudioImpulseResponseAsset.h

Include

#include "AudioImpulseResponseAsset.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, HideCategories=Object)
class UAudioImpulseResponseFactory : public UFactory

Variables

Name Description

Public variable

TWeakObjectPtr<...

 

StagedSoundWave

Constructors

Name Description

Public function

UAudioImpulseResponseFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss