Module |
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Header |
/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderParameters.h |
Include |
#include "Recorder/TakeRecorderParameters.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTakeRecorderUserParameters
Name | Description | ||
---|---|---|---|
|
bAutoSerialize |
Whether to incrementally serialize and store some data while recording |
|
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bMaximizeViewport |
Whether to maximize the viewport (enter Immersive Mode) when recording |
|
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bRemoveRedundantTracks |
Recommended for use with recorded spawnables. |
|
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bSaveRecordedAssets |
Whether to save recorded level sequences and assets when done recording |
|
|
float |
CountdownSeconds |
Delay that we will use before starting recording |
|
float |
EngineTimeDilation |
The engine time dilation to apply during the recording |
Name | Description | |
---|---|---|
|
FTakeRecorderUserParameters() |