| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorder.h |
Include |
#include "Recorder/TakeRecorder.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UTakeRecorder : public UObject
Name | Description | |
---|---|---|
|
UTakeRecorder ( |
Name | Description | ||
---|---|---|---|
|
UTakeRecorde... |
GetActiveRecorder() |
Retrieve the currently active take recorder instance |
|
float |
GetCountdownSeconds() |
Access the number of seconds remaining before this recording will start |
|
ULevelSequen... |
GetSequence() |
Access the sequence asset that this recorder is recording into |
|
ETakeRecorde... |
GetState() |
Get the current state of this recorder |
|
Initialize ( |
Initialize a new recording with the specified parameters. |
|
|
FOnTakeRecor... |
OnRecordingCancelled() |
Retrieve a multi-cast delegate that is triggered when this recording is cancelled |
|
FOnTakeRecor... |
OnRecordingFinished() |
Retrieve a multi-cast delegate that is triggered when this recording finishes |
|
FOnTakeRecor... |
OnRecordingInitialized() |
Retrieve a multi-cast delegate that is triggered when a new recording begins |
|
FOnTakeRecor... |
OnRecordingPreInitialize() |
Retrieve a multi-cast delegate that is triggered before initialization occurs (ie. when the recording button is pressed and before the countdown starts) |
|
FOnTakeRecor... |
OnRecordingStarted() |
Retrieve a multi-cast delegate that is triggered when this recording starts |
|
Stop() |
Called to stop the recording |
Name |
Description |
---|---|
OnRecordingInitializedEvent |
Event to trigger when a new recording is initialized |