UTakeRecorderBlueprintLibrary::GetTakeRecorderPanel

Get the currently open take recorder panel, if one is open

Windows
MacOS
Linux

References

Module

TakeRecorder

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderBlueprintLibrary.h

Include

#include "Recorder/TakeRecorderBlueprintLibrary.h"

Source

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Private/Recorder/TakeRecorderBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure, Category="Take Recorder")
static UTakeRecorderPanel * GetTakeRecorderPanel()

Remarks

Get the currently open take recorder panel, if one is open

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