[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Instanced, BlueprintReadWrite, Meta=(ShowInnerProperties, EditFixedOrder),
Category="Property")
TArray< UActorRecorderPropertyMap * > Children
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Instanced, BlueprintReadWrite, Meta=(ShowInnerProperties, EditFixedOrder),
Category="Property")
TArray< UActorRecorderPropertyMap * > Children