[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Property")
TArray< FActorRecordedProperty > Properties
Represents properties exposed to Cinematics that can possibly be recorded.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Property")
TArray< FActorRecordedProperty > Properties
Represents properties exposed to Cinematics that can possibly be recorded.