UTakeMetaData::SetSlate

Set the slate for this take and reset its take number to 1

Windows
MacOS
Linux

References

Module

TakesCore

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeMetaData.h

Include

#include "TakeMetaData.h"

Source

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Private/TakeMetaData.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take")
void SetSlate
(
    FString InSlate,
    bool bEmitChanged
)

Remarks

Set the slate for this take and reset its take number to 1

: Only valid for takes that have not been locked

Parameters

Parameter

Description

bEmitChanged

Whether or not to send a slate changed event

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