Module |
|
Header |
/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakesCoreBlueprintLibrary.h |
Include |
#include "TakesCoreBlueprintLibrary.h" |
Source |
/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Private/TakesCoreBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder")
static TArray< FAssetData > FindTakes
(
const FString & Slate,
int32 TakeNumber
)
Find all the existing takes that were recorded with the specified slate
Parameter |
Description |
---|---|
Slate |
The slate to filter by |
TakeNumber |
The take number to filter by. <=0 denotes all takes |