UTakesCoreBlueprintLibrary

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Inheritance Hierarchy

References

Module

TakesCore

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakesCoreBlueprintLibrary.h

Include

#include "TakesCoreBlueprintLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UTakesCoreBlueprintLibrary : public UBlueprintFunctionLibrary

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category

int32

 

ComputeNextTakeNumber

(
    const FString& Slate
)

Compute the next unused sequential take number for the specified slate

Public function Static UFunction BlueprintCallable, Category

TArray< FAss...

 

FindTakes

(
    const FString& Slate,
    int32 TakeNumber
)

Find all the existing takes that were recorded with the specified slate

Public function Static

void

 

OnTakeRecorderSlateChanged

(
    const FString& InSlate
)

Public function Static

void

 

OnTakeRecorderTakeNumberChanged

(
    int32 InTakeNumber
)

Public function Static UFunction BlueprintCallable, Category

void

 

SetOnTakeRecorderSlateChanged

(
    FOnTakeRecorderSlateChanged OnTakeR...
)

Called when the slate is changed.

Public function Static UFunction BlueprintCallable, Category

void

 

SetOnTakeRecorderTakeNumberChanged

Called when the take number is changed.

Classes

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