| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/SequenceCameraShake.h |
Include |
#include "SequenceCameraShake.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class USequenceCameraShake : public UCameraShakeBase
A camera shake that plays a sequencer animation.
Name | Description | ||
---|---|---|---|
|
float |
BlendInTime |
Linear blend-in time. |
|
float |
BlendOutTime |
Linear blend-out time. |
|
bRandomSegment |
When true, plays a random snippet of the sequence for RandomSegmentDuration seconds. |
|
|
float |
PlayRate |
Scalar defining how fast to play the anim. |
|
float |
RandomSegmentDuration |
When bRandomSegment is true, defines how long the sequence should play. |
|
float |
Scale |
Scalar defining how "intense" to play the anim. |
|
UCameraAnimatio ... |
Sequence |
Source camera animation sequence to play. |
Name | Description | |
---|---|---|
|
USequenceCameraShake ( |