[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetRotateOrder, Category="Rotate",
Meta=(EditCondition="bRotateEnabled"))
EText3DCharacterEffectOrder RotateOrder
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetRotateOrder, Category="Rotate",
Meta=(EditCondition="bRotateEnabled"))
EText3DCharacterEffectOrder RotateOrder