| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/Text3D/Source/Text3D/Public/Text3DCharacterTransform.h |
Include |
#include "Text3DCharacterTransform.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Text3D), HideCategories=(Collision, Tags, Activation, Cooking),
Meta=(BlueprintSpawnableComponent))
class TEXT3UText3DCharacterTransform : public UActorComponent
Name | Description | ||
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bLocationEnabled |
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bRotateEnabled |
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bScaleEnabled |
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LocationDistance |
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LocationOrder |
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float |
LocationProgress |
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float |
LocationRange |
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RotateBegin |
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RotateEnd |
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RotateOrder |
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float |
RotateProgress |
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float |
RotateRange |
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ScaleBegin |
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ScaleEnd |
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ScaleOrder |
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|
float |
ScaleProgress |
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|
float |
ScaleRange |
Name | Description | ||
---|---|---|---|
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SetLocationDistance ( |
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SetLocationEnabled ( |
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SetLocationOrder ( |
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SetLocationProgress ( |
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SetLocationRange ( |
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SetRotateBegin ( |
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SetRotateEnabled ( |
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SetRotateEnd ( |
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SetRotateOrder ( |
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SetRotateProgress ( |
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SetRotateRange ( |
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SetScaleBegin ( |
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SetScaleEnabled ( |
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SetScaleEnd ( |
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SetScaleOrder ( |
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SetScaleProgress ( |
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SetScaleRange ( |
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UText3DCharacterTransform() |
Name | Description | ||
---|---|---|---|
|
OnRegister() |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |
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|
OnUnregister() |
Called when a component is unregistered. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |