[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetBevelMaterial, Category="Text3D")
UMaterialInterface * BevelMaterial
Material for the bevel part
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetBevelMaterial, Category="Text3D")
UMaterialInterface * BevelMaterial
Material for the bevel part