TEXT3UText3DComponent::SetBevelSegments

Set the amount of segments that will be used to tesselate the Half Circle Bevel

Windows
MacOS
Linux

References

Module

Text3D

Header

/Engine/Plugins/Experimental/Text3D/Source/Text3D/Public/Text3DComponent.h

Include

#include "Text3DComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Rendering|Components|Text3D")
void SetBevelSegments
(
    const int32 Value
)

Remarks

Set the amount of segments that will be used to tesselate the Half Circle Bevel

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss