TEXT3UText3DComponent::SetFreeze

Freeze mesh rebuild, to avoid unnecessary mesh rebuilds when setting a few properties together

Windows
MacOS
Linux

References

Module

Text3D

Header

/Engine/Plugins/Experimental/Text3D/Source/Text3D/Public/Text3DComponent.h

Include

#include "Text3DComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Rendering|Components|Text3D")
void SetFreeze
(
    const bool bFreeze
)

Remarks

Freeze mesh rebuild, to avoid unnecessary mesh rebuilds when setting a few properties together

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