Module |
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Header |
/Engine/Plugins/Runtime/TimeSynth/Source/TimeSynth/Classes/TimeSynthComponent.h |
Include |
#include "TimeSynthComponent.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTimeSynthClipHandle
Struct used to define a handle to a clip.
Name | Description | |
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FTimeSynthClipHandle() |
Name | Description | ||
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operator== ( |