FTimeSynthClipHandle

Struct used to define a handle to a clip.

Windows
MacOS
Linux

References

Module

TimeSynth

Header

/Engine/Plugins/Runtime/TimeSynth/Source/TimeSynth/Classes/TimeSynthComponent.h

Include

#include "TimeSynthComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTimeSynthClipHandle

Remarks

Struct used to define a handle to a clip.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

int32

 

ClipId

The Id of the clip.

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FName

 

ClipName

The number of bars.

Constructors

Name Description

Public function

FTimeSynthClipHandle()

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FTimeSynthClipHandle& Other
)

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