Module |
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Header |
/Engine/Plugins/Runtime/TimeSynth/Source/TimeSynth/Classes/TimeSynthComponent.h |
Include |
#include "TimeSynthComponent.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTimeSynthQuantizationSettings
Struct defining the time synth global quantization settings.
Name | Description | ||
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BeatDivision |
Amount of beats in a whole note. Defines number of beats in a measure. |
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BeatsPerBar |
Defines numerator when determining beat time in seconds. |
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float |
BeatsPerMinute |
The beats per minute of the pulse. Musical convention gives this as BPM for "quarter notes" (BeatDivision = 4). |
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float |
EventDelaySeconds |
The amount of latency to add to time synth events to allow BP delegates to perform logic on game thread. |
|
GlobalQuantization |
This is the rate at which FOnTimeSynthEvent callbacks are made. |
Name | Description | |
---|---|---|
|
FTimeSynthQuantizationSettings() |