UTimeSynthComponent::SetSeed

Sets the seed of the internal random stream so choices can be repeated or controlled.

Windows
MacOS
Linux

References

Module

TimeSynth

Header

/Engine/Plugins/Runtime/TimeSynth/Source/TimeSynth/Classes/TimeSynthComponent.h

Include

#include "TimeSynthComponent.h"

Source

/Engine/Plugins/Runtime/TimeSynth/Source/TimeSynth/Private/TimeSynthComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="TimeSynth")
void SetSeed
(
    int32 InSeed
)

Remarks

Sets the seed of the internal random stream so choices can be repeated or controlled.

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