FTimedDataMonitorCalibrationParameters

Windows
MacOS
Linux

References

Module

TimedDataMonitor

Header

/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorCalibration.h

Include

#include "TimedDataMonitorCalibration.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTimedDataMonitorCalibrationParameters

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

AmountOfSecondsToWaitAfterStatisticReset

Before calibration, allow to reset the statistics.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bBufferResizeAllowed

If no calibration is possible, are we allowed to increase the size of the buffer.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bBufferShrinkAllowed

When resizing buffer, do we allow shrinking them.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bFailedIfBufferCantBeResize

When resizing buffer, failed the calibration if a buffer couldn't be resize.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bResetStatisticsBeforeUsingStandardDeviation

Before calibration, allow to reset the statistics.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bUseStandardDeviation

When calibrating, ensure that the evaluation is included inside the STD.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

NumberOfRetries

When needed, how many retry is allowed.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

NumberOfStandardDeviation

When using STD, how many should we use.

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