Module |
|
Header |
/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorCalibration.h |
Include |
#include "TimedDataMonitorCalibration.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTimedDataMonitorCalibrationParameters
Name | Description | ||
---|---|---|---|
|
float |
AmountOfSecondsToWaitAfterStatisticReset |
Before calibration, allow to reset the statistics. |
|
bBufferResizeAllowed |
If no calibration is possible, are we allowed to increase the size of the buffer. |
|
|
bBufferShrinkAllowed |
When resizing buffer, do we allow shrinking them. |
|
|
bFailedIfBufferCantBeResize |
When resizing buffer, failed the calibration if a buffer couldn't be resize. |
|
|
bResetStatisticsBeforeUsingStandardDeviation |
Before calibration, allow to reset the statistics. |
|
|
bUseStandardDeviation |
When calibrating, ensure that the evaluation is included inside the STD. |
|
|
NumberOfRetries |
When needed, how many retry is allowed. |
|
|
NumberOfStandardDeviation |
When using STD, how many should we use. |