UTimedDataMonitorSubsystem::CalibrateLatent

Change the Timecode Provider offset to align all inputs and channels.

Windows
MacOS
Linux

References

Module

TimedDataMonitor

Header

/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h

Include

#include "TimedDataMonitorSubsystem.h"

Source

/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Private/TimedDataMonitorSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor",
          Meta=(DisplayName="Calibrate", Latent, LatentInfo="LatentInfo", WorldContext="WorldContextObject"))
void CalibrateLatent
(
    UObject * WorldContextObject,
    FLatentActionInfo LatentInfo,
    const FTimedDataMonitorCalibrationParameters & CalibrationParameters,
    FTimedDataMonitorCalibrationResult & Result
)

Remarks

Change the Timecode Provider offset to align all inputs and channels.

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