UTimedDataMonitorSubsystem::GetInputConnectionState

Get the worst state of all the channels of that input.

Windows
MacOS
Linux

References

Module

TimedDataMonitor

Header

/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h

Include

#include "TimedDataMonitorSubsystem.h"

Source

/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Private/TimedDataMonitorSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor|Input")
ETimedDataInputState GetInputConnectionState
(
    const FTimedDataMonitorInputIdentifier & Identifier
)

Remarks

Get the worst state of all the channels of that input.

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