Module |
|
Header |
/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h |
Include |
#include "TimedDataMonitorSubsystem.h" |
Source |
/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Private/TimedDataMonitorSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor|Input")
float GetInputEvaluationOffsetInSeconds
(
const FTimedDataMonitorInputIdentifier & Identifier
)
Get the offset in seconds or frames (see GetEvaluationType) used at evaluation.