UTimedDataMonitorSubsystem::GetInputFrameRate

Get the frame rate at which the samples is produce.

Windows
MacOS
Linux

References

Module

TimedDataMonitor

Header

/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h

Include

#include "TimedDataMonitorSubsystem.h"

Source

/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Private/TimedDataMonitorSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor|Input")
FFrameRate GetInputFrameRate
(
    const FTimedDataMonitorInputIdentifier & Identifier
)

Remarks

Get the frame rate at which the samples is produce.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss