Module |
|
Header |
/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/StaticMeshExporterUSD.h |
Include |
#include "StaticMeshExporterUSD.h" |
Source |
/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/StaticMeshExporterUSD.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD")
static bool IsUsdAvailable()