ExistingAssetPolicy

What should happen with existing assets

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Config, EditAnywhere, Category=Mesh,
          Meta=(EditCondition=bImportMeshes))
EExistingAssetPolicy ExistingAssetPolicy

Remarks

What should happen with existing assets

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss