| UObject::PostLoad()
|
Module |
|
Header |
/Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h |
Include |
#include "USDStageActor.h" |
Source |
/Engine/Plugins/Importers/USDImporter/Source/USDStage/Private/USDStageActor.cpp |
virtual void PostLoad()
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.