AUsdStageActor::PostTransacted

Called after the object has been transacted in some way.

Windows
MacOS
Linux

Override Hierarchy

UObject::PostTransacted()

AActor::PostTransacted()

AUsdStageActor::PostTransacted()

References

Module

USDStage

Header

/Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h

Include

#include "USDStageActor.h"

Source

/Engine/Plugins/Importers/USDImporter/Source/USDStage/Private/USDStageActor.cpp

Syntax

virtual void PostTransacted
(
    const FTransactionObjectEvent & TransactionEvent
)

Remarks

Called after the object has been transacted in some way. TransactionEvent describes what actually happened.

Unlike PostEditUndo (which is called for any object in the transaction), this is only called on objects that are actually changed by the transaction.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss