AUsdStageActor

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MacOS
Linux

Inheritance Hierarchy

References

Module

USDStage

Header

/Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h

Include

#include "USDStageActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class AUsdStageActor : public AActor

Variables

Name Description

Public variable UProperty Category, EditAnywhere

EUsdInitialLoad...

 

InitialLoadSet

Public variable

FOnStageActorEv...

 

OnActorDestroyed

Public variable

FOnPrimChanged

 

OnPrimChanged

Public variable

FOnStageActorEv...

 

OnStageChanged

Public variable

FOnUsdStageTime...

 

OnTimeChanged

Public variable UProperty Category, EditAnywhere, Meta

int32

 

PurposesToLoad

Only load prims with these specific purposes from the USD file

Public variable UProperty Category, EditAnywhere, Meta

FFilePath

 

RootLayer

Constructors

Name Description

Public function

AUsdStageActor()

Destructors

Name Description

Public function Virtual

~AUsdStageActor()

Functions

Name Description

Public function Const UFunction BlueprintCallable, Category, Meta

float

 

GetTime()

Public function Const

void

 

Refresh()

Public function

void

 

ReloadAnimations()

Public function UFunction BlueprintCallable, Category, Meta

void

 

SetTime

(
    float InTime
)

Overridden from AActor

Name Description

Public function Virtual

void

 

Reset()

Reset actor to initial state - used when restarting level without reloading.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostDuplicate

(
    bool bDuplicateForPIE
)

Called after duplication & serialization and before PostLoad.

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Public function Virtual

void

 

PostTransacted

(
    const FTransactionObjectEvent& Tra...
)

Called after the object has been transacted in some way.

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Classes

Typedefs

Name

Description

FOnUsdStageTimeChanged

Constants

Name

Description

OnActorLoaded

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