| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPBookmark/Public/VPBookmark.h |
Include |
#include "VPBookmark.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Category=Bookmark)
class UVPBookmark : public UBookmarkBase
Name | Description | ||
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CachedViewportData |
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CreationContext |
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TLazyObjectPtr<... |
OwnedActor |
Name | Description | ||
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AActor * |
GetAssociatedBookmarkActor() |
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GetBookmarkIndex() |
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GetDisplayName() |
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IsActive() |
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SetActive ( |
Name | Description | ||
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OnCleared() |
Called when a bookmark is cleared. |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |