| AActor::Destroyed()
|
Module |
|
Header |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPFullScreenUserWidgetActor.h |
Include |
#include "VPFullScreenUserWidgetActor.h" |
Source |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Private/VPFullScreenUserWidgetActor.cpp |
virtual void Destroyed()
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending