| UObject::PostLoad()
|
Module |
|
Header |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPFullScreenUserWidgetActor.h |
Include |
#include "VPFullScreenUserWidgetActor.h" |
Source |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Private/VPFullScreenUserWidgetActor.cpp |
virtual void PostLoad()
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.