| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPViewportTickableActorBase.h |
Include |
#include "VPViewportTickableActorBase.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class AVPViewportTickableActorBase : public AActor
Actor that tick in the Editor viewport with the event EditorTick.
Name | Description | ||
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ViewportTickType |
Where the actor should be ticked. |
Name | Description | |
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AVPViewportTickableActorBase ( |
Name | Description | ||
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EditorDestroyed() |
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EditorLockLocation ( |
Sets the LockLocation variable to disable movement from the translation gizmo |
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EditorTick ( |
Name | Description | ||
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Destroyed() |
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending |
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ShouldTickIfViewportsOnly() |
If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly |
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Tick ( |
Function called every frame on this Actor. |